AndB(lr)
AndB(lr)
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モロッコ「神の国」のイスラム女性にバイクが流行、想像をはるかに超えた結果にシビれる | DDN JAPAN
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Let there be light: Art installation Spectra created as part of WWI commemorations pierces the night sky in dazzling display | Mail Online
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prostheticknowledge:

Computer Copy
Fashion remix project from gokinjo-monozukuri captures existing fashion with 3D photogrammetry, processed into polygons with modelling software, and put together onto digitally printed fabric - video embedded below:


The process of “Computed Copy” is as follows. First, scan the garment and get the 3D images of it. Second, make flat patterns with printed images by using a software which can do this automatically, and finally put the parts by sewing them. Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our purpose for this “Computed Copy” is not only to make some distortion which humans cannot produce, but also to make garments which are not just “copy” and have the alternative creativity. By removing humans’ arbitrariness as much as possible from the process of copying designs, and by letting computers do it, we can create a new kind of designing system. In the future, we think that it will be possible to copy a garment only with the image files on the internet without scanning actual things, thanks to the rapid development of 3D technology (scanning, modeling, and printing) and a flood of images on the internet. We expect that this work will be the fastest automated way of copying the designs as the final destination of fast fashion.

[Link]
prostheticknowledge:

Computer Copy
Fashion remix project from gokinjo-monozukuri captures existing fashion with 3D photogrammetry, processed into polygons with modelling software, and put together onto digitally printed fabric - video embedded below:


The process of “Computed Copy” is as follows. First, scan the garment and get the 3D images of it. Second, make flat patterns with printed images by using a software which can do this automatically, and finally put the parts by sewing them. Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our purpose for this “Computed Copy” is not only to make some distortion which humans cannot produce, but also to make garments which are not just “copy” and have the alternative creativity. By removing humans’ arbitrariness as much as possible from the process of copying designs, and by letting computers do it, we can create a new kind of designing system. In the future, we think that it will be possible to copy a garment only with the image files on the internet without scanning actual things, thanks to the rapid development of 3D technology (scanning, modeling, and printing) and a flood of images on the internet. We expect that this work will be the fastest automated way of copying the designs as the final destination of fast fashion.

[Link]
prostheticknowledge:

Computer Copy
Fashion remix project from gokinjo-monozukuri captures existing fashion with 3D photogrammetry, processed into polygons with modelling software, and put together onto digitally printed fabric - video embedded below:


The process of “Computed Copy” is as follows. First, scan the garment and get the 3D images of it. Second, make flat patterns with printed images by using a software which can do this automatically, and finally put the parts by sewing them. Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our purpose for this “Computed Copy” is not only to make some distortion which humans cannot produce, but also to make garments which are not just “copy” and have the alternative creativity. By removing humans’ arbitrariness as much as possible from the process of copying designs, and by letting computers do it, we can create a new kind of designing system. In the future, we think that it will be possible to copy a garment only with the image files on the internet without scanning actual things, thanks to the rapid development of 3D technology (scanning, modeling, and printing) and a flood of images on the internet. We expect that this work will be the fastest automated way of copying the designs as the final destination of fast fashion.

[Link]
prostheticknowledge:

Computer Copy
Fashion remix project from gokinjo-monozukuri captures existing fashion with 3D photogrammetry, processed into polygons with modelling software, and put together onto digitally printed fabric - video embedded below:


The process of “Computed Copy” is as follows. First, scan the garment and get the 3D images of it. Second, make flat patterns with printed images by using a software which can do this automatically, and finally put the parts by sewing them. Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our purpose for this “Computed Copy” is not only to make some distortion which humans cannot produce, but also to make garments which are not just “copy” and have the alternative creativity. By removing humans’ arbitrariness as much as possible from the process of copying designs, and by letting computers do it, we can create a new kind of designing system. In the future, we think that it will be possible to copy a garment only with the image files on the internet without scanning actual things, thanks to the rapid development of 3D technology (scanning, modeling, and printing) and a flood of images on the internet. We expect that this work will be the fastest automated way of copying the designs as the final destination of fast fashion.

[Link]
prostheticknowledge:

Computer Copy
Fashion remix project from gokinjo-monozukuri captures existing fashion with 3D photogrammetry, processed into polygons with modelling software, and put together onto digitally printed fabric - video embedded below:


The process of “Computed Copy” is as follows. First, scan the garment and get the 3D images of it. Second, make flat patterns with printed images by using a software which can do this automatically, and finally put the parts by sewing them. Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our purpose for this “Computed Copy” is not only to make some distortion which humans cannot produce, but also to make garments which are not just “copy” and have the alternative creativity. By removing humans’ arbitrariness as much as possible from the process of copying designs, and by letting computers do it, we can create a new kind of designing system. In the future, we think that it will be possible to copy a garment only with the image files on the internet without scanning actual things, thanks to the rapid development of 3D technology (scanning, modeling, and printing) and a flood of images on the internet. We expect that this work will be the fastest automated way of copying the designs as the final destination of fast fashion.

[Link]
prostheticknowledge:

Computer Copy
Fashion remix project from gokinjo-monozukuri captures existing fashion with 3D photogrammetry, processed into polygons with modelling software, and put together onto digitally printed fabric - video embedded below:


The process of “Computed Copy” is as follows. First, scan the garment and get the 3D images of it. Second, make flat patterns with printed images by using a software which can do this automatically, and finally put the parts by sewing them. Although there is a traditional way of designing flat patterns which considers the movement of the body and characteristics of the material, computers design it in a totally different way, because they recognize the 3D shape as a polygon which is a collective form of flat faces. Our purpose for this “Computed Copy” is not only to make some distortion which humans cannot produce, but also to make garments which are not just “copy” and have the alternative creativity. By removing humans’ arbitrariness as much as possible from the process of copying designs, and by letting computers do it, we can create a new kind of designing system. In the future, we think that it will be possible to copy a garment only with the image files on the internet without scanning actual things, thanks to the rapid development of 3D technology (scanning, modeling, and printing) and a flood of images on the internet. We expect that this work will be the fastest automated way of copying the designs as the final destination of fast fashion.

[Link]
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All sizes | 070526_kouenji07 | Flickr - Photo Sharing!
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All sizes | figure9 | Flickr - Photo Sharing!
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All sizes | nabe3 | Flickr - Photo Sharing!
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All sizes | IMG_0022 | Flickr - Photo Sharing!